Customers who viewed this item also viewed. Outstanding Environments - Feel the thrill in four beautiful, immersive locations by day or night. However, a lack of gameplay depth and overall number of environments could give some gamers pause when they try to. Tourist Mode - Climb with simplified mechanics, ideal for introducing friends to VR. The Climb is an excellent experience, one that works exceedingly well with the Oculus Touch controls. Device maker Applied VR recently secured funding to scale up its virtual reality platform to support other health conditions. Tags Crytek, Oculus, Oculus Rift, Oculus Touch, pc, review, The Climb, Virtual Reality, VR. No serious adverse events were observed or reported during the study 9.7% of EaseVRx users reported motion sickness and nausea.ĮaseVRx was reviewed through the FDA's de novo premarket review pathway for low-to moderate-risk devices of a new type. Overall, the EaseVRx group experienced an average decrease in pain intensity of 1.31 points on a 10-point scale over 8 weeks of treatment. In contrast, the sham VR group reported a reduction in pain below 30% at 1, 2, and 3 months for all outcomes. At 2 and 3 months, the 30% reduction in pain remained for all outcomes except pain intensity. Nearly half (46%) of EaseVRx participants reported a greater than 50% reduction in pain, compared with 26% of sham VR participants.Īt 1 month, all participants in the EaseVRx group continued to report a 30% reduction in pain. At the end of the 8-week treatment program, 66% of the EaseVRx group and 41% of the sham VR group reported greater than 30% reduction in pain. Participants were followed for 8.5 months total. (The research team included Beth Darnall, PhD, of Stanford University School of Medicine in California, who is a member of the MedPage Today editorial board and chief science officer of AppliedVR, maker of EaseVRx.)
The FDA's decision was based on a pivotal trial of 179 people with chronic lower back pain who were randomly assigned to one of two 8-week VR programs: the EaseVRx immersive 3-D program or sham VR, a 2-D program without skills-based CBT methods.
It consists of 56 VR sessions 2 to 16 minutes long, which are part of a daily 8-week treatment plan. The skill-based EaseVRx program incorporates CBT principles to engage patients in pain and symptom self-management, teaching deep relaxation, attention-shifting, awareness, healthy movement, visualization, knowledge of pain and rehabilitation, and other skills.
The prescription EaseVRx device consists of a VR headset and controller, with a breathing amplifier attached to the headset that directs a patient's breath during deep-breathing exercises. "Today's authorization offers a treatment option for pain reduction that does not include opioid pain medications when used alongside other treatment methods for chronic lower back pain." "Pain reduction is a crucial component of living with chronic lower back pain," Loftus added.